37 research outputs found

    3D interactive applications on tablets for preschoolers: Exploring the human skeleton and the senses

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    Early years education is an important aspect for the future success of children in the education system. From this perspective, this paper describes the results of a study with preschool children using an interactive learning application on tablets. The project is arranged according to a three-phase process to promote the development of: (1) emergent literacy, (2) digital access for early years learners and (3) basic concepts in knowledge of the environment. The study was conducted with six classes of 87 students aged between 3 years to 6 years, over a 6-week period. During this period, the students were introduced to and engaged in the knowledge of the human skeleton and five senses by using a 3D interactive application on tablets. The quasi-experimental design was based on a nonequivalent groups pretest and posttest design. The interactive learning application was designed around three distinct interaction modes: presentation, exploration, manipulation and evaluation. These phases provided scaffolding for the students to engage with the technology and for the class teacher to develop her own skills. The results on the normalization tests for both control/experimental groups before the experiment were similar. The results after the experiment indicate that students who worked with tablets showed a slight improvement in results of learning outcomesCascales, A.; Laguna, I.; Pérez Lopez, DC.; Perona Ruiz, PD.; Contero, M. (2013). 3D interactive applications on tablets for preschoolers: Exploring the human skeleton and the senses. Lecture Notes in Computer Science. 8095:71-83. doi:10.1007/978-3-642-40814-4_7S71838095OECD: Investing in high-quality early childhood education and care (ECEC), http://www.oecd.org/dataoecd/0/28/48980282.pdfChou, C.: Interactivity and interactive functions in web-based learning systems: A technical framework for designers. British Journal of Educational Technology 34, 265–279 (2003)Crowther, K., Waddoups, G.L.: Improving the quality and effectiveness of computer-mediated instruction through usability evaluations. British Journal of Educational Technology 35, 289–303 (2004)Hinostroza, J.E., Mellar, H.: Pedagogy embedded in educational software design: Report of a case study. Computers & Education 37, 27–40 (2001)Kearney, J.: Educating Young Children - Learning and teaching in the early childhood years. Early Childhood Teachers’ Association (ECTA Inc.) 3(18) (2012)Marco, J., Cerezo, E.: Bringing tabletop technologies to kindergarten children. In: HCI 2009 International Conference on Human-Computer Interaction– Celebrating people and technology, pp. 103–111. Springer, Heidelberg (2009)Heft, T.M., Swaminathan, S.: Using computers in early childhood classrooms: Teachers’ attitudes, skills and practices. Journal of Early Childhood Research 6(4), 169–188 (2006)Wang, X.C., Ching, C.C.: Social construction of computer experience in a first-grade classroom: Social processes and mediating artifacts. Early Education and Development 14(3), 335–361 (2003)Kearney, J.: Educating young children: Learning and teaching in the early childhood years. Early Childhood Teachers’ Association (ECTA Inc.) 3(17), 35–38 (2012)Couse, L.J., Chen, D.W.: A Tablet Computer for Young Children? Exploring Its Viability for Early Childhood Education. Journal of Research on Technology in Education 43(1), 75–98 (2012)Rankothge, W.H., Sendanayake, S.V., Sudarshana, R.G.P., Balasooriya, B.G.G.H., Alahapperuma, D.R., Mallawarachchi, Y.: Technology assisted tool for learning skills development in early childhood. In: 2012 International Conference on Advances in ICT for Emerging Regions (ICTer), pp. 165–168. IEEE (2012)Sandvik, M., Smørdal, O., Østerud, S.: Exploring iPads in practitioners’ repertoires for language learning and literacy practices in kindergarten. Nordic Journal of Digital Literacy 3(7), 204–221 (2012)Papert, S.: A critique of technocentrism in thinking about the shool of the future. MIT.Media, Cambridge (1990)Cook, T.D., Campbell, D.T., Day, A.: Quasi-experimentation: Design and Analysis Issues for Field Settings, pp. 19–21. Houghton Mifflin, Boston (1979)Buendía, L., Colás, P., Hernández-Pina, F.: Métodos de Investigación en Psicopedagogía. McGraw Hill, Madrid (1997

    Design and validation of an augmented book for spatial abilities development in engineering students

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    [EN] This paper presents an application of augmented reality for improving spatial abilities of engineering students. An augmented book called AR-Dehaes has been designed to provide 3D virtual models that help students to perform visualization tasks to promote the development of their spatial ability during a short remedial course. A validation study with 24 Mechanical Engineering freshmen at La Laguna University (Spain) has concluded that the training had a measurable and positive impact on students' spatial ability. On the other hand, results obtained using a satisfaction questionnaire illustrate that AR-Dehaes is considered an easy to use, attractive, and very useful technique for students. AR-Dehaes has proved to be a very cost-effective tool insofar as it only required an ordinary PC with a webcam to be used.Martín-Gutiérrez, J.; Saorín, J.; Contero, M.; Alcañiz Raya, ML.; Pérez Lopez, DC.; Ortega Pérez, M. (2010). Design and validation of an augmented book for spatial abilities development in engineering students. Computers & Graphics. 34(1):77-91. doi:10.1016/j.cag.2009.11.003S779134

    A VR-Based Serious Game for Studying Emotional Regulation in Adolescents

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    [EN] We all use more or less adapted strategies to confront adverse emotional situations in our lives without being psychologically affected. Emotional Regulation (ER) strategies that we use determine the way in which we feel, express and behave. Moreover, ER strategies are particularly important in adolescents, a population in the age when the deficits of ER strategies can be linked to the appearance of numerous mental health disorders such as depression or anxiety, or disruptive behaviors. Thus, the early detection of dysfunctional ER strategies and the training in adaptive ER strategies will help us to prevent the future occurrence of possible behavioral and psychosocial disorders. In this paper, we present the GAMETEEN SYSTEM (GT-System), a novel instrument based on Virtual Reality and serious games for the assessment and training of ER strategies in adolescent population. The results of our preliminary evaluation suggest that this system is effective in training and evaluating emotional regulation strategies in the adolescent population.Rodriguez Ortega, A.; Rey, B.; Vara, MD.; Wrzesien, M.; Alcañiz Raya, ML.; Baños, RM.; Pérez Lopez, DC. (2015). A VR-Based Serious Game for Studying Emotional Regulation in Adolescents. IEEE Computer Graphics and Applications. 35(1):65-73. doi:10.1109/MCG.2015.8S657335

    How to measure student's performance in PBL?

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    [EN] In this paper, we present an analysis of metrics for teamwork efficiency in University degrees, by considering Project Based Learning as a teaching methodology. We defined indicators to evaluate the ability to prioritize tasks, the group communication and the produced value. Such parameters were designed to provide objective information about teamwork efficiency. To test the effectiveness of the proposed indicators, an experiment based on a classic team-building game was performed in the context of the Interactive Technologies Degree at Universitat Politècnica de València. Students were divided into two groups (one from the first course and another the fourth course) and were asked to solve a problem in a limited amount of time. Our hypothesis was that the group corresponding to the fourth course would achieve higher teamwork efficiency because of their experience with the Project Based Learning methodology. After measuring the proposed indicators and other state-of-the-art parameters, we assessed the evolution and improvement of teamwork efficiency by comparing the results of both sets of metrics. Finally, we concluded that the presented metrics can be useful for teamwork efficiency evaluation, but also for students to manage their work.This work has been partially financed by UPV-Innovation Project PIME-I 1776 (2022-2024).Pérez Pascual, MA.; Alberola Oltra, JM.; Marín-Roig Ramón, J.; Toledo Alarcón, JF.; Palacio Samitier, D.; Giménez López, JL.; Heras, S.... (2023). How to measure student's performance in PBL?. IATED. 1-9. https://doi.org/10.21125/inted.2023.08461

    GameTeen: new tools for evaluating and training emotional regulation strategies

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    The aim of this paper is to describe GameTeen, a novel instrument for the assessment and training of Emotional Regulation (ER) strategies in adolescent population. These new tools are based on the use of 3D serious games that can be played under different settings. The evolution of ER strategies will be monitored in two ways depending on the setting where the tool is presented. Firstly, in the laboratory, physiological signals and facial expressions of participants will be recorded. Secondly, in real life settings, ecological momentary assessment tools will be used to obtain answers from the subjects using their mobile phone. The goal is to obtain more attractive and reliable tools to evaluate and train ER strategies.This study was funded by Ministerio de Educación y Ciencia Spain, Project Game Teen (TIN2010-20187) and partially by projects Consolider-C (SEJ2006-14301/PSIC), “CIBER of Physiopathology of Obesity and Nutrition, an initiative of ISCIII” and Excellence Research Program PROMETEO (Generalitat Valenciana. Consellería de Educación, 2008-157). The work of A. Rodríguez was supported by the Spanish MEC under an FPI Grant BES-2011-043316.Rodríguez Ortega, A.; Rey, B.; Alcañiz Raya, ML.; Baños, R.; Guixeres Provinciale, J.; Wrzesien, M.; Gómez Martínez, M.... (2012). GameTeen: new tools for evaluating and training emotional regulation strategies. En Annual Review of Cybertherapy and Telemedicine 2012. IOS Press. 334-338. https://doi.org/10.3233/978-1-61499-121-2-334S33433

    Simulación continua de modelo hidrológico agregado con HEC-HMS en zonas con datos escasos. Caso de estudio en el Río La Silla, Monterrey, Nuevo León, México.

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    El reto principal para la construcción de un modelo hidrológico es la cantidad y calidad de datos disponibles, así como la estimación y calibración de los parámetros del modelo. El objetivo es realizar una simulación continua de un modelo hidrológico agregado en una zona con datos escasos para utilizarlo en futuras investigaciones. El caso de estudio es el Río La Silla, en Monterrey, Nuevo León. Se utilizó HEC-HMS y se formaron dos modelos con datos de ERA5-Land y CLICOM-MALLA. Los parámetros fueron estimados con el tipo y uso de suelo y fueron calibrados manualmente, obteniendo un rango de parámetros similares. Se utilizaron diferentes indicadores del error estadístico para comparar los resultados de caudales simulados y observados, obteniendo un comportamiento satisfactorio para los periodos de calibración y validación en ambos modelos. En general, el modelo de CLICOM-MALLA muestra un mejor comportamiento para el periodo completo de datos de caudales observados

    Efficacy of β-lactam/β-lactamase inhibitors to treat extended-spectrum beta-lactamase-producing Enterobacterales bacteremia secondary to urinary tract infection in kidney transplant recipients (INCREMENT-SOT Project)

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    REIPI/INCREMENT-SOT Group.[Background] Whether active therapy with β-lactam/β-lactamase inhibitors (BLBLI) is as affective as carbapenems for extended-spectrum β-lactamase-producing Enterobacterales (ESBL-E) bloodstream infection (BSI) secondary to urinary tract infection (UTI) in kidney transplant recipients (KTRs) remains unclear.[Methods] We retrospectively evaluated 306 KTR admitted to 30 centers from January 2014 to October 2016. Therapeutic failure (lack of cure or clinical improvement and/or death from any cause) at days 7 and 30 from ESBL-E BSI onset was the primary and secondary study outcomes, respectively.[Results] Therapeutic failure at days 7 and 30 occurred in 8.2% (25/306) and 13.4% (41/306) of patients. Hospital-acquired BSI (adjusted OR [aOR]: 4.10; 95% confidence interval [CI]: 1.50-11.20) and Pitt score (aOR: 1.47; 95% CI: 1.21-1.77) were independently associated with therapeutic failure at day 7. Age-adjusted Charlson Index (aOR: 1.25; 95% CI: 1.05-1.48), Pitt score (aOR: 1.72; 95% CI: 1.35-2.17), and lymphocyte count ≤500 cells/μL at presentation (aOR: 3.16; 95% CI: 1.42-7.06) predicted therapeutic failure at day 30. Carbapenem monotherapy (68.6%, primarily meropenem) was the most frequent active therapy, followed by BLBLI monotherapy (10.8%, mostly piperacillin-tazobactam). Propensity score (PS)-adjusted models revealed no significant impact of the choice of active therapy (carbapenem-containing vs any other regimen, BLBLI- vs carbapenem-based monotherapy) within the first 72 hours on any of the study outcomes.[Conclusions] Our data suggest that active therapy based on BLBLI may be as effective as carbapenem-containing regimens for ESBL-E BSI secondary to UTI in the specific population of KTR. Potential residual confounding and unpowered sample size cannot be excluded (ClinicalTrials.gov identifier: NCT02852902).This work was supported by: (1) Plan Nacional de I+D+i 2013-2016 and Instituto de Salud Carlos III (ISCIII), Subdirección General de Redes y Centros de Investigación Cooperativa, Ministerio de Ciencia, Innovación y Universidades, Spanish Network for Research in Infectious Diseases [RD16/0016/0001, RD16/0016/0002, REIPI RD16/0016/0008; RD16/0016/00010], co-financed by European Development Regional Fund “A way to achieve Europe”, Operative Program Intelligent Growth 2014-2020; (2) European Society of Clinical Microbiology and Infectious diseases Study Group for Infections in Compromised Hosts (ESGICH, grant to J.M.A.); (3) Sociedad Andaluza de Trasplante de Órgano Sólido (SATOT, grant to L.M.M.); (4) Research project PI16/01631 integrated into the Plan Estatal de I+D+I 2013-2016 and co-financed by the ISCIII-Subdirección General de Evaluación y Fomento de la Investigación and the Fondo Europeo de Desarrollo Regional (FEDER); (5) M.F.R. holds a research contract “Miguel Servet” (CP 18/00073) from ISCIII, Ministerio de Ciencia, Innovación y Universidades. The work was also supported by the following European Society of Clinical Microbiology and Infectious diseases (ESCMID) study groups: Infections in Compromised Hosts (ESGICH), Bloodstream Infections and Sepsis (ESGBIS) and Antimicrobial Resistance Surveillance (ESGARS).Peer reviewe
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